Forza Summer Update
2018 has been a whirlwind of activity in the world of Forza. It’s been just over nine months since we launched Forza Motorsport 7 and there are just over two months to go before the next great Forza game – Forza Horizon 4 – releases on October 2. In the Forza Racing Championship, we crowned Noble b0x after his fantastic performance at our Series 1 Playoffs here in Seattle, and Series 2 is now going strong. In June we also welcomed Playground Games into the Xbox first-party developer family, strengthening our Forza ties more than ever before. With all this action, I thought it would be a great time to take a few moments to appreciate where we’ve been so far this year and to let the Forza community know about some important steps yet to come.
Our players’ expectations of games and their experiences have changed over the years and, since launch, the team at Turn 10 has been working incredibly hard on Forza Motorsport 7. We’ve all been inspired by the brilliant passion of the Forza community. You’ve been tireless in sharing your feedback about the game, letting us know what you like and what you’d like to see improved. Along the way we’ve done our best to listen to, absorb, and most importantly, act upon that feedback.
Since launch we’ve released more than 15 major updates to Forza Motorsport 7, which have included improvements across all aspects of the game – from PC performance enhancements to bug fixes and more. We’ve introduced new features like multiplayer test drive, a new panning focus mode in Photo Mode, improved paint tools, as well as a new Data Out feature that allows players to take advantage of a UDP data stream to develop custom companion experiences for the game. We’ve also released new cars from manufacturers like Porsche, Honda, and Ford, available to all Forza 7 players for free. The result is a game that is deeper, more open, fun and responsive, and more representative of the Forza community than ever.
We’ve got lots of great stuff still to come. We’re continuing to pour our heart and soul into Forza Motorsport 7, including building brand-new experiences like our “experimental drag racing” feature, as well as introducing game enhancements like updated track limits, Time Attack mode, drift scoring and enhanced drift steering angle, and our upcoming Forza Race Regulations systems, all of which have developed from our ongoing conversation with the Forza community.
One major area of discussion for the team has been prize crates. While we’ve never charged money for prize crates in Forza Motorsport 7, their presence in the game has continued to be a source of controversy. The overwhelming feedback has been that this system feels out of place in the game. After careful consideration, we have decided to completely remove prize crates from Forza Motorsport 7. Similarly, paid tokens – which were a part of previous Forza games – will not be coming to Forza Motorsport 7 or Forza Horizon 4.
Due to the complexity of removing prize crates from the game – while keeping access to Driver Gear, Mods and Badges – we expect that this process will be completed in the winter timeframe. Starting this month we’ve already taken steps towards that goal, first by unlocking more than 100 previously locked “exclusive” cars and, second, by completely removing cars from the prize crates in the game. The current lineup of prize crates offer no competitive advantage and only offer Driver Gear suits, Mods and badges, and these crates will remain in place until crates are removed entirely.
As always, I want to thank the Forza community for your passion and commitment and for being such an integral part of everything we do. With more updates planned for Forza Motorsport 7 and the launch of Forza Horizon 4 just around the corner, the second half of 2018 promises to be busier and more exciting than ever. As always, we’re eager to hear your feedback. Follow us on Twitter, share a post in the Forza Forums, or send us an e-mail, and let your voice be heard. It’s a great time to be a Forza fan and I’m glad we get to share it with you.